

A hidden or deleted special assignment, perhaps?įinally, we have the word "Rooftop" mixed in with a big list of Perfect Dark's multiplayer levels. The text "Retaking the Institute" is found in the listing of special assignments, right between War! and Maian SOS.

These are apparently missing options from the multiplayer menus. Various options from the lost PerfectHead menus: These were cheats cut from the final version of GoldenEye:Ĭould it be there was once more to Perfect Dark's slow-motion combat options than we know now?
#PERFECT DARK GAMEFAQS CODE#
GoldenEye's code mentions no such thing.Īll of these are old cheats straight from GoldenEye: Are these item names merely leftovers appearing due to recycling of old GoldenEye code, or were they actually included in the game at one point? Before you subscribe to the "leftover" theory, it should be pointed out that "bondbike" is the only thing here that is unique to Perfect Dark. Now, we all know that Perfect Dark's game engine is a heavily modified version of GoldenEye's. The Piton Gun, Flare Pistol, Dynamite, Explosive Pen and Case, and Micro Camera are also items that were programmed into GoldenEye but never used in the final cut. Notice a pattern? All of these were references or items from Perfect Dark's prequel game, GoldenEye! Of special interest is "BondBike." James Bond was originally intended to ride a motorcycle in GoldenEye, but this idea was apparently scrapped due to time and/or memory constraints during the game's development. Here are some examples of the kind of stuff discovered so far: Some were mixed in with other miscellaneous text, while others were associated with specific levels. Booting up Perfect Dark with a GameShark and using this built-in memory editor feature, hackers were able to spot several rather interesting bits of text embedded in the code.
#PERFECT DARK GAMEFAQS PRO#
The Nintendo 64 GameShark Pro by Interact is a game hacking utility that allows you to, among other things, view the content of a game's RAM memory while it runs. By the way this is set up, it seems like Rare decided to use this arena as a test map as well as a Multiplayer map, though there is a theory that it was cut from the lineup as a full-fledged mission. There are no objectives and no way to complete the level. You can also play this stage in Co-Op mode and Counter-Op mode, but in Counter-Op mode, the other character will just be another Joanna Dark. You start at a unique spawn point not shared by any of the Multiplayer spawn points, and you start off the stage with a Falcon 2, CMP-150, AR-34, and Reaper. Using the Gameshark code 8009DFE9 0032, you can access a solo edition of the Skedar multiplayer arena.

MP3 editions of the tracks, listed respectively to the above, can be found here, here, and here.Ĭredit: Will "Yamo" Mistretta Unused Solo Level
